5m80 - A Short Movie , (Dec. 2012)
PhotoReal - Full CG - Stereovision

Directed by: Nicolas Deveaux
CGI & Production: Cube Creative Computer Company

My Job: CG Supervisor / Lighting Supervisor / Precompositing
Maya, MtoA(Arnold Render), Naiad, Yeti, Nuke

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Images Gallery
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Making OF
References Basis For The Lighting Of The Pool
Architecturals References Too, La Piscine des Halles, Paris
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Lighting The Pool
The light is mainly coming from outside the building.
There were few extra Lights inside the building.
Some, inside the pool in order to simulate the green bouncing light coming from the water.
Some other in order to properly exposed the Giraffes.

CG Lighting/compositing Workflow
We had to work on 65 shots. Because this was a stereovision movie(each pass had to be rendered twice) and
because we were a small team, 2 lighters+precompo, 1 nuke composer(maybe two later on), 1 TD, the workflow
had to be kept as simple as possible. Basicaly, the final image quality including camera FX such as motion blur and defocus
will be achieved directly out from Arnold, despite the heavy rendering time. Arnold is best for that.
Lighters have to focus on lighting! That is my point of view.
We couldn't afford to output lots of AOVs in order to do some part of the lighting or relighting in comp.
The nuke compositing will be mostly color correction, exept for the few shots with water FX.


The CG passes:
Layout Pass
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Giraffes Pass
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Giraffes RGB Mask Pass
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Z Depht Pass
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RGB Materials Mask Pass, glass - chrome - water
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Extra - Maya MtoA Screen Shots
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Extra - Early Lighting Test
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Extra - Wireframe Giraffes
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A Short Interview Of Nicolas Deveaux


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