5m80 -
A Short Movie , (Dec. 2012)
PhotoReal - Full CG - Stereovision
Directed by: Nicolas Deveaux
CGI & Production: Cube Creative Computer Company
My Job: CG Supervisor / Lighting Supervisor / Precompositing
Maya, MtoA(Arnold Render), Naiad, Yeti, Nuke
choose full screen and high quality 1080p down here
Images Gallery
Making OF
References Basis For The Lighting Of The Pool
Architecturals References Too, La Piscine des Halles, Paris
Lighting The Pool |
The light is mainly coming from outside the building. |
There were few extra Lights inside the building. |
Some, inside the pool in order to simulate the green bouncing light coming from the water. |
Some other in order to properly exposed the Giraffes. |
CG Lighting/compositing Workflow |
We had to work on 65 shots. Because this was a stereovision movie(each pass had to be rendered twice) and |
because we were a small team, 2 lighters+precompo, 1 nuke composer(maybe two later on), 1 TD, the workflow |
had to be kept as simple as possible. Basicaly, the final image quality including camera FX such as motion blur and defocus |
will be achieved directly out from Arnold, despite the heavy rendering time. Arnold is best for that. |
Lighters have to focus on lighting! That is my point of view. |
We couldn't afford to output lots of AOVs in order to do some part of the lighting or relighting in comp. |
The nuke compositing will be mostly color correction, exept for the few shots with water FX. |
The CG passes:
Layout Pass
Giraffes Pass
Giraffes RGB Mask Pass
Z Depht Pass
RGB Materials Mask Pass, glass - chrome - water
Extra - Maya MtoA Screen Shots
Extra - Early Lighting Test
Extra - Wireframe Giraffes
A Short Interview Of Nicolas Deveaux